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Thursday, June 23 • 15:00 - 16:00
CON08.03a - Changing the Game: Using gamification in a blended learning academic writing course

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Blending courses and flipping them requires learners to participate more and take charge of their learning--it empowers them while at the same time changes the context of their learning (Owston, York, & Murtha 2013). We built a gamified online writing application, The Game of Writing (GwRIT), and used it and in-class writing activities to deliver a first-year academic writing course in a blended and flipped format. In this presentation we will outline the environment and then report on results of student learning within that environment. In a comparison of the blended learning format to the face-to-face format, students reported higher scores for their experience in the course (3.63/5 for blended; 3.20/5 for F2F) and for understanding of key concepts in the course (4.16/5 for blended; 3.80 for F2F). The blended learning students were also more likely to ask themselves questions to check their understanding of course materials and were more likely to go back and review course materials.

Presenters
avatar for Roger Graves

Roger Graves

Director, CTL, University of Alberta
Roger Graves is the Director of the Centre for Teaching and Learning at the University of Alberta. He is also Professor of English and Film Studies.

Additional Authors
HG

Heather Graves

Heather Graves is Director of Writing Across the Curriculum and Director of Writing Studies program in the Faculty of Arts. She is also Professor of English and Film Studies.


Thursday June 23, 2016 15:00 - 16:00 EDT
UCC 54B